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Gamebryo engine terrible
Gamebryo engine terrible













gamebryo engine terrible

There’s NPC’s that you can supposedly sneak around in the Dead Money DLC, the only problem is their There's some path lights that never turn on. Makes the discarded billboards around the outside of the strip have the occasional billboard texture on them. The resting pose in F:NV is noticeably weird, this makes it look normal So here is the unnecessary bullshit I would recommend. Now as I understand it, immersion means unnecessary bullshit. For Win 10 subtract 350, for Win 7 subtract 170, for Win 8 use the number it gives VideoMemorySizeMb=Use VRamSizeDX9.exe, to get a "video memory available" number. The official recommendation is to start at the lowest and incrementally increase until you stop noticing ReservedMemorySizeMb=Lower for older systems, higher for newer. In your Fallout: New Vegas folder, open your enblocal.ini, and make the following changes Not strictly necessary, but I think an obvious stumbling block that people have with ENB’s is that they haven’t got the settings right for their system And (anecdontally) go to Data/Shaders, and replace shaderpackage013.sdp with a copy of shaderpackage017.sdp (make a backup first!).Use FiftyTifty's fix for a far more drastic solution, or both (load mine last) Thanks.Changes hair mesh flags so that ambient occlusion doesn't shade areas which should be transparent. It probably isn't noticeable to people unless they have OCD like I do.Īnyway, like I said, I just want to know if this micro-stuttering can ever be caused by a bad GPU, or is always just the product of the game engine. Even Portal 2, which uses the extremely resource-efficient Source engine, it still micro-stutters just a tiny bit. However, this isn't common with a lot of other games. Granted, it's a console port and all, but it seriously runs like a hot knife through butter, even in DX10 mode with everything cranked to max. The last game I played that had absolutely ZERO perceivable stuttering was Resident Evil 5. Am I correct? Isn't this a good way to tell if it's just the engine's problem? I know FRAPS will still report a nice ~100 fps from Fallout 3, which micro-stutters constantly. I know it must be micro-stuttering because when I run FRAPS with the game, it remains at a steady ~60fps even during the bad stuttering. Today I started playing Anno 1404, and while it's a very beautiful game, the stuttering can be terrible. What I want to know is whether or not this particular "stuttering" can possibly come from a faulty/underpowered GPU, and not just the game. How many of you notice a small amount of "micro-stuttering" in your games (NOT caused by multi-GPU setups)? An obvious example would be the Gamebryo engine, where it's pretty well-documented that Oblivion and Fallout 3 have very bad micro stuttering.















Gamebryo engine terrible